scheming NPC. The player who consistently tires to be evil is making the same calculations as the consistently good player, going through the same judgments of the consequences of the action, and just choosing to act in a way that will lose karma. By recasting common problems in a virtual world the player has a chance to work through them and experiment with different outcomes without actually having to live with consequences of a bad choice. The Fallout series is a great illustration of how education and entertainment can meet without compromising the latter. Karma levels also determine what locations the player can visit.
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It is, like any other skill, one best learned through training rather than through introspection and rational analysis alone. The reason for keeping him alive or accelerating his growth is to sustain or even enlarge the forest that has grown up around him. More than anything else, the Fallout series is unique in giving players an open world in which they can make genuine moral choices. Life as a tree is excruciating and so he asks the player to travel underground to find his heart and kill him. With this objective measurement he could overcome incommensurability and, he hoped, have a reliable way of making moral decisions by weighting the quantitative value of one person's happiness over another's.
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